Abstract
Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment. In this paper, we present an efficient yet natural-looking gaze animation model applicable to real-time walking characters exploring natural environments. We address the challenge of dynamic gaze adaptation by combining findings from neuroscience with a data-driven saliency model. Specifically, our model determines gaze focus by considering the character's locomotion, environment stimuli, and terrain conditions. Our model is compatible with both automatic navigation through pre-defined character trajectories and user-guided interactive locomotion, and can be configured according to the desired degree of visual exploration of the environment. Our perceptual evaluation shows that our solution significantly improves the state-of-the-art saliency-based gaze animation with respect to the character's apparent awareness of the environment, the naturalness of the motion, and the elements to which it pays attention.
| Original language | English |
|---|---|
| Article number | e15168 |
| Journal | Computer Graphics Forum |
| Volume | 43 |
| Issue number | 8 |
| DOIs | |
| Publication status | Published - 1 Dec 2024 |
Keywords
- Animation
- CCS Concepts
- Procedural animation
- • Computing methodologies → Computer graphics