Real-time 3D motion capture by monocular vision and virtual rendering

David Antonio Gómez Jáuregui, Patrick Horain

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Avatars in networked 3D virtual environments allow users to interact over the Internet and to get some feeling of virtual telepresence. However, avatar control may be tedious. Motion capture systems based on 3D sensors have recently reached the consumer market, but webcams and camera-phones are more widespread and cheaper. The proposed demonstration aims at animating a user's avatar from real time 3D motion capture by monoscopic computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam or a camera-phone. This kind of immersion allows new gesture-based communication channels to be opened in a virtual inhabited 3D space.

Original languageEnglish
Title of host publicationComputer Vision, ECCV 2012 - Workshops and Demonstrations, Proceedings
PublisherSpringer Verlag
Pages663-666
Number of pages4
EditionPART 3
ISBN (Print)9783642338847
DOIs
Publication statusPublished - 1 Jan 2012
Externally publishedYes
EventComputer Vision, ECCV 2012 - Workshops and Demonstrations, Proceedings - Florence, Italy
Duration: 7 Oct 201213 Oct 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 3
Volume7585 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceComputer Vision, ECCV 2012 - Workshops and Demonstrations, Proceedings
Country/TerritoryItaly
CityFlorence
Period7/10/1213/10/12

Keywords

  • 3D motion capture
  • 3D/2D registration
  • monocular vision
  • particle filtering
  • real-time computer vision

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