Abstract
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetration between a virtual deformable organ and a rigid tool controlled by the user. The method enables to take into account the motion of the tool between two consecutive time steps. For our specific application, the new method runs about a hundred times faster than the well known oriented-bounding-boxes tree method.
| Original language | English |
|---|---|
| Pages | 82-90 |
| Number of pages | 9 |
| Publication status | Published - 1 Jan 1999 |
| Externally published | Yes |
| Event | Proceedings of the 1999 Computer Animation, CA'99 - Geneva, Switz Duration: 26 May 1999 → 29 May 1999 |
Conference
| Conference | Proceedings of the 1999 Computer Animation, CA'99 |
|---|---|
| City | Geneva, Switz |
| Period | 26/05/99 → 29/05/99 |
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