Real-Time Deformation with Coupled Cages and Skeletons

F. Corda, J. M. Thiery, M. Livesu, E. Puppo, T. Boubekeur, R. Scateni

Research output: Contribution to journalArticlepeer-review

Abstract

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles, high-end modelling packages do not allow for seamless integration of such control structures, thus inducing a considerable burden on the user to maintain them synchronized. In this paper, we propose a framework that seamlessly combines rigging skeletons and deformation cages, granting artists with a real-time deformation system that operates using any smooth combination of the two approaches. By coupling the deformation spaces of cages and skeletons, we access a much larger space, containing poses that are impossible to obtain by acting solely on a skeleton or a cage. Our method is oblivious to the specific techniques used to perform skinning and cage-based deformation, securing it compatible with pre-existing tools. We demonstrate the usefulness of our hybrid approach on a variety of examples.

Original languageEnglish
Pages (from-to)19-32
Number of pages14
JournalComputer Graphics Forum
Volume39
Issue number6
DOIs
Publication statusPublished - 1 Sept 2020

Keywords

  • animation
  • deformations
  • modelling
  • • Computing methodologies → Shape modelling

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