TY - GEN
T1 - Real-time dynamic wrinkles
AU - Larboulette, Caroline
AU - Cani, Marie Paule
PY - 2004/10/25
Y1 - 2004/10/25
N2 - This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkling tools on a mesh. During animation, geometric wrinkles are generated in real-time in the regions covered by the tools, mimicking resistance to compression of tissues. The wrinkling feature can be added to any existing animation. When the local resolution of the mesh is not sufficient, our tool refines it according to the wrinkle's finest feature. As our results show, the technique can be applied to a variety of situations such as facial expression wrinkles, joint wrinkles or garment wrinkles.
AB - This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkling tools on a mesh. During animation, geometric wrinkles are generated in real-time in the regions covered by the tools, mimicking resistance to compression of tissues. The wrinkling feature can be added to any existing animation. When the local resolution of the mesh is not sufficient, our tool refines it according to the wrinkle's finest feature. As our results show, the technique can be applied to a variety of situations such as facial expression wrinkles, joint wrinkles or garment wrinkles.
U2 - 10.1109/CGI.2004.1309258
DO - 10.1109/CGI.2004.1309258
M3 - Conference contribution
AN - SCOPUS:5444243704
SN - 0769521711
T3 - Proceedings of Computer Graphics International Conference, CGI
SP - 522
EP - 525
BT - Proceedings - Computer Graphics International, CGI 2004
T2 - Proceedings - Computer Graphics International, CGI 2004
Y2 - 16 June 2004 through 19 June 2004
ER -