Real-time dynamic wrinkles

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkling tools on a mesh. During animation, geometric wrinkles are generated in real-time in the regions covered by the tools, mimicking resistance to compression of tissues. The wrinkling feature can be added to any existing animation. When the local resolution of the mesh is not sufficient, our tool refines it according to the wrinkle's finest feature. As our results show, the technique can be applied to a variety of situations such as facial expression wrinkles, joint wrinkles or garment wrinkles.

Original languageEnglish
Title of host publicationProceedings - Computer Graphics International, CGI 2004
Pages522-525
Number of pages4
DOIs
Publication statusPublished - 25 Oct 2004
Externally publishedYes
EventProceedings - Computer Graphics International, CGI 2004 - Crete, Greece
Duration: 16 Jun 200419 Jun 2004

Publication series

NameProceedings of Computer Graphics International Conference, CGI
ISSN (Print)1530-1052

Conference

ConferenceProceedings - Computer Graphics International, CGI 2004
Country/TerritoryGreece
CityCrete
Period16/06/0419/06/04

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