Real-time facial character animation

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This demonstration paper presents a real-time facial character animation application where the facial expressions of a person are simultaneously synthesized on a virtual avatar. The proposed method does not require any training or calibration for the person interacting with the system. An Active Appearance Model based technique is used to track more than 500 points on the face to create the animated expression of the virtual avatar. The sex, age or ethnicity of the subject in front of the camera can also be automatically analyzed and hence the visualization of the avatar could be adapted accordingly. This application requires a standard web cam and is intended for gaming, entertainment or video conference purposes and will be presented in a real-time setup during the demo session.

Original languageEnglish
Title of host publication2015 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, FG 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479960262
DOIs
Publication statusPublished - 17 Jul 2015
Externally publishedYes
Event11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, FG 2015 - Ljubljana, Slovenia
Duration: 4 May 20158 May 2015

Publication series

Name2015 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, FG 2015

Conference

Conference11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, FG 2015
Country/TerritorySlovenia
CityLjubljana
Period4/05/158/05/15

Fingerprint

Dive into the research topics of 'Real-time facial character animation'. Together they form a unique fingerprint.

Cite this