@inproceedings{c0a740cf77984959922c0c7418e01a8d,
title = "Real-time facial character animation",
abstract = "This demonstration paper presents a real-time facial character animation application where the facial expressions of a person are simultaneously synthesized on a virtual avatar. The proposed method does not require any training or calibration for the person interacting with the system. An Active Appearance Model based technique is used to track more than 500 points on the face to create the animated expression of the virtual avatar. The sex, age or ethnicity of the subject in front of the camera can also be automatically analyzed and hence the visualization of the avatar could be adapted accordingly. This application requires a standard web cam and is intended for gaming, entertainment or video conference purposes and will be presented in a real-time setup during the demo session.",
author = "Tasli, \{H. Emrah\} and \{Den Uyl\}, \{Tim M.\} and Hugo Boujut and Titus Zaharia",
note = "Publisher Copyright: {\textcopyright} 2015 IEEE.; 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, FG 2015 ; Conference date: 04-05-2015 Through 08-05-2015",
year = "2015",
month = jul,
day = "17",
doi = "10.1109/FG.2015.7163173",
language = "English",
series = "2015 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, FG 2015",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "2015 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, FG 2015",
}