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Real-time terrain modeling using CPU-GPU coupled computation

  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)
  • IMPA
  • Université de Lyon

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

15 Citations (Scopus)

Abstract

Motivated by the importance of having real-time feedback in sketch-based modeling tools, we present a framework for terrain edition capable of generating and displaying complex and high-resolution terrains. Our system is efficient and fast enough to allow the user to see the terrain morphing at the same time the drawing editing occurs. We have two types of editing interactions: the user can draw strokes creating elevations and crevices; and previous strokes can be interactively moved to different regions of the terrain. One interesting feature of our tool is that terrain primitives can be interactively manipulated similarly to primitives in vector-graphics tools. We achieve real-time performance in both modeling and rendering using a hybrid CPU-GPU coupled solution. We maintain a coarse version of the terrain geometry in the CPU by using a quadtree, while a fine version is produced in the GPU using tessellation shaders.

Original languageEnglish
Title of host publicationProceedings - 24th SIBGRAPI Conference on Graphics, Patterns and Images
PublisherIEEE Computer Society
Pages64-71
Number of pages8
ISBN (Print)9780769545486
DOIs
Publication statusPublished - 1 Jan 2011
Externally publishedYes
Event24th SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2011 - Maceio, Alagoas, Brazil
Duration: 28 Aug 2011 → 31 Aug 2011

Publication series

NameProceedings - 24th SIBGRAPI Conference on Graphics, Patterns and Images
ISSN (Print)1530-1834
ISSN (Electronic)2377-5416

Conference

Conference24th SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2011
Country/TerritoryBrazil
CityMaceio, Alagoas
Period28/08/11 → 31/08/11

Keywords

  • Coupled computation
  • GPU tessellation
  • Sketch-based modeling
  • Terrain modeling

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