Realtime projective multi-Texturing of pointclouds and meshes for a realistic street-view web navigation

Alexandre Devaux, Mathieu Bŕedif

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Street-view web applications have now gained widespread popularity. Targeting the general public, they offer ease of use, but while they allow efficient navigation from a pedestrian level, the immersive quality of such renderings is still low. The user is usually stuck at specific positions and transitions bring out artefacts, in particular parallax and aliasing. We propose a method to enhance the realism of street view navigation systems using a hybrid rendering based on realtime projective texturing on meshes and pointclouds with occlusion handling, requiring extremely minimized pre-processing steps allowing fast data update, progressive streaming (mesh-based approximation, with point cloud details) and unaltered raw data precise visualization.

Original languageEnglish
Title of host publicationProceedings of the 21st International Conference on Web3D Technology, Web3D 2016
PublisherAssociation for Computing Machinery, Inc
Pages105-108
Number of pages4
ISBN (Electronic)9781450344289
DOIs
Publication statusPublished - 22 Jul 2016
Externally publishedYes
Event21st International Conference on Web3D Technology, Web3D 2016 - Anaheim, United States
Duration: 22 Jul 201624 Jul 2016

Publication series

NameProceedings of the 21st International Conference on Web3D Technology, Web3D 2016

Conference

Conference21st International Conference on Web3D Technology, Web3D 2016
Country/TerritoryUnited States
CityAnaheim
Period22/07/1624/07/16

Keywords

  • GIS
  • Image Based Rendering
  • Point Based Rendering
  • Projective Texturing
  • Streetview
  • WebGL

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