Abstract
The aim of this paper is to analyse the way social gatherings are collaboratively accomplished in two highly different settings, routine mobile phone conversations, and a location-aware mobile game, through a single, sequentially ordered interactional device based on participants producing mutually ratified 'co-proximity events'. It starts from their doing 'co-localization work', that is, collaboratively establishing their locations, which provides them with opportunities to assess their mutual locations as some form of proximity. I show how such 'co-proximity events' achieved within talk-in-interaction enact the relevance of a future face-to-face encounter, and project an invitation to meet as a relevant 'next' in the interactional sequence. In the location-aware system, the game infrastructure and interfaces assume agency in the discovery of co-proximity, by providing players with opportunities to see the presence of their icons on a single map. I show how players treat such a display as a form of mediated co-proximity, with the same interactional and sequential consequences as in mobile phone conversations. The sequence-sensitive interactional device I identify here allows the collaborative production of social encounters. It weaves mobility and sociality, proximity and hospitality, and can be argued to possess a wider anthropological significance.
| Original language | English |
|---|---|
| Pages (from-to) | 1924-1937 |
| Number of pages | 14 |
| Journal | Journal of Pragmatics |
| Volume | 41 |
| Issue number | 10 |
| DOIs | |
| Publication status | Published - 1 Oct 2009 |
Keywords
- Location awareness
- Mobile phone
- Mobility
- Proximity
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