Abstract
Achieving high-quality novel view synthesis in 3D Gaussian Splatting (3DGS) often depends on effective point primitive management. The underlying Adaptive Density Control (ADC) process addresses this issue by automating densification and pruning. Yet, the vanilla 3DGS densification strategy shows key shortcomings. To address this issue, in this paper we introduce a novel density control method, which exploits the volumes of inertia associated to each Gaussian function to guide the refinement process. Furthermore, we study the effect of both traditional Structure from Motion (SfM) and Deep Image Matching (DIM) methods for point cloud initialization. Extensive experimental evaluations on the Mip-NeRF 360 dataset demonstrate that our approach surpasses 3DGS in reconstruction quality, delivering encouraging performance across diverse scenes.
| Original language | English |
|---|---|
| Pages (from-to) | 55-64 |
| Number of pages | 10 |
| Journal | Computer Science Research Notes |
| Volume | 3501 |
| Issue number | 2025 |
| DOIs | |
| Publication status | Published - 1 Jan 2025 |
| Event | 33rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2025 - Plzen, Czech Republic Duration: 26 May 2025 → 29 May 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Gaussian splatting
- novel view synthesis
- real-time rendering
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