TY - GEN
T1 - Reflections and Considerations on Running Creative Visualization Learning Activities
AU - Roberts, Jonathan C.
AU - Bach, Benjamin
AU - Boucher, Magdalena
AU - Chevalier, Fanny
AU - Diehl, Alexandra
AU - Hinrichs, Uta
AU - Huron, Samuel
AU - Kirk, Andy
AU - Knudsen, Soren
AU - Meirelles, Isabel
AU - Noonan, Rebecca
AU - Pelchmann, Laura
AU - Rajabiyazdi, Fateme
AU - Stoiber, Christina
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022/1/1
Y1 - 2022/1/1
N2 - This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes to address in the lesson. As a group of educators and researchers in visualization, we reflect on our learning experiences. Our activities and experiences range from dividing the tasks into smaller parts, considering different learning materials, to encouraging debate. With this paper, our hope is that we can encourage, inspire, and guide other educators with visualization activities. Our reflections provide an initial starting point of methods and strategies to craft creative visualisation learning activities, and provide a foundation for developing best practices in visualization education.
AB - This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes to address in the lesson. As a group of educators and researchers in visualization, we reflect on our learning experiences. Our activities and experiences range from dividing the tasks into smaller parts, considering different learning materials, to encouraging debate. With this paper, our hope is that we can encourage, inspire, and guide other educators with visualization activities. Our reflections provide an initial starting point of methods and strategies to craft creative visualisation learning activities, and provide a foundation for developing best practices in visualization education.
KW - Applied Computing-Education
KW - Data visualization
KW - Human-centered computing-Visualization
KW - Information visualization
KW - Learning activities
KW - Pedagogy
KW - Scientific visualization
KW - VisActivites
U2 - 10.1109/VisGuides57787.2022.00009
DO - 10.1109/VisGuides57787.2022.00009
M3 - Conference contribution
AN - SCOPUS:85146361467
T3 - Proceedings - 2022 IEEE 4th Workshop on Visualization Guidelines in Research, Design, and Education, VisGuides 2022
SP - 23
EP - 30
BT - Proceedings - 2022 IEEE 4th Workshop on Visualization Guidelines in Research, Design, and Education, VisGuides 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 4th IEEE Workshop on Visualization Guidelines in Research, Design, and Education, VisGuides 2022
Y2 - 17 October 2022
ER -