ReGAIL: Toward Agile Character Control From a Single Reference Motion

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present an approach for training "agile"character control policies, able to produce a wide variety of motor skills from a single reference motion cycle. Our technique builds off of generative adversarial imitation learning (GAIL), with a key novelty of our approach being to provide modification to the observation map in order to improve agility and robustness. Namely, to support more agile behavior, we adjust the value measurements of the training discriminator through relative features - hence the name ReGAIL. Our state observations include both task relevant relative velocities and poses, as well as relative goal deviation information. In addition, to increase robustness of the resulting gaits, servo gains and damping values are included as part of the policy action to let the controller learn how to best combine tension and relaxation during motion. From a policy informed by a single reference motion, our resulting agent is able to maneuver as needed, at runtime, from walking forward to walking backward or sideways, turning and stepping nimbly. We demonstrate our approach for a humanoid and a quadruped, on both flat and sloped terrains, as well as provide ablation studies to validate the design choices of our framework.

Original languageEnglish
Title of host publicationProceedings, MIG 2024 - 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400710902
DOIs
Publication statusPublished - 21 Nov 2024
Event17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2024 - Arlington, United States
Duration: 21 Nov 202423 Nov 2024

Publication series

NameProceedings, MIG 2024 - 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games

Conference

Conference17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2024
Country/TerritoryUnited States
CityArlington
Period21/11/2423/11/24

Keywords

  • character animation
  • generative adversarial imitation learning
  • motion controllers
  • physically-based simulation
  • reinforcement learning

Fingerprint

Dive into the research topics of 'ReGAIL: Toward Agile Character Control From a Single Reference Motion'. Together they form a unique fingerprint.

Cite this