Rendering strategies for displaying MPEG-4 3D graphics objects

Sasko Celakovski, Marius Preda, Slobodan Kalajdziski, Danco Davcev, Françoise Preteux

Research output: Contribution to journalArticlepeer-review

Abstract

This paper presents a novel implementation of a 3D rendering engine able to display 3D graphics MPEG-4 objects. By using the MPEG-4 SDK (Software Developer Kit), the 3D objects are first decoded and the MPEG-4 scene graph structure is filed. We introduce a scene manager able to address in an optimized manner the rendering requirements. It is developed as part of the rendering engine and it enables to create an appropriate form representation of the data resources. The novel concept implemented here is to consider the scene management with respect to the rendering constraints and not to the representation of the data as in a usual MPEG-4 approach. This paper describes the software communication procedures between the MPEG-4 SDK and the rendering scene management in the case of static and animated (skinned) object and some results dealing with the representation of an articulated model illustrate the performances of the developed approach. The implementation of the renderer is available as a stand alone application and as an ActiveX control convenient for inclusion of the renderer in other applications or documents (web pages, presentations etc.).

Original languageEnglish
Pages (from-to)1851-1858
Number of pages8
JournalWSEAS Transactions on Information Science and Applications
Volume3
Issue number10
Publication statusPublished - 1 Oct 2006
Externally publishedYes

Keywords

  • 3D graphics
  • MPEG-4 standard
  • Rendering engine
  • Software developer kit

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