RFID-based distributed shared memory for pervasive games

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop. . . ) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an RFID-based Distributed Shared Memory (RDSM). After describing RDSM, we present its demonstration: a pervasive game which relies on RDSM to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players' feed back.

Original languageEnglish
Title of host publicationMobile Computing, Applications, and Services - First International ICST Conference, MobiCASE 2009, Revised Selected Papers
Pages339-342
Number of pages4
DOIs
Publication statusPublished - 1 Dec 2010
Externally publishedYes
Event1st International ICST Conference on Mobile Computing, Applications, and Services, MobiCASE 2009, Held in Conjunction with the 1st Workshop on Innovative Mobile User Interactivity, WIMUI - San Diego, CA, United States
Duration: 26 Oct 200929 Oct 2009

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
Volume35 LNICST
ISSN (Print)1867-8211

Conference

Conference1st International ICST Conference on Mobile Computing, Applications, and Services, MobiCASE 2009, Held in Conjunction with the 1st Workshop on Innovative Mobile User Interactivity, WIMUI
Country/TerritoryUnited States
CitySan Diego, CA
Period26/10/0929/10/09

Keywords

  • Distributed memory
  • NFC
  • Pervasive game
  • RFID
  • Vector clocks

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