@inproceedings{b3a3dddaa21b411195568d3770ca7f03,
title = "RFID-based distributed shared memory for pervasive games",
abstract = "The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop. . . ) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an RFID-based Distributed Shared Memory (RDSM). After describing RDSM, we present its demonstration: a pervasive game which relies on RDSM to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players' feed back.",
keywords = "Distributed memory, NFC, Pervasive game, RFID, Vector clocks",
author = "Michel Simatic and Annie Gent{\`e}s",
year = "2010",
month = dec,
day = "1",
doi = "10.1007/978-3-642-12607-9\_24",
language = "English",
isbn = "3642126065",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering",
pages = "339--342",
booktitle = "Mobile Computing, Applications, and Services - First International ICST Conference, MobiCASE 2009, Revised Selected Papers",
note = "1st International ICST Conference on Mobile Computing, Applications, and Services, MobiCASE 2009, Held in Conjunction with the 1st Workshop on Innovative Mobile User Interactivity, WIMUI ; Conference date: 26-10-2009 Through 29-10-2009",
}