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RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons

  • Institut Polytechnique de Paris
  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We introduce RibbonSculpt, the first method for interactive freeform shape design in VR through progressive sketching of sparse, oriented ribbons. Instead of reconstructing a surface from a fully drawn VR sketch, our method allows the real-time creation and progressive refinement of a closed surface of any topological genus, thanks to the continuous update of a volumetric proxy. The latter corresponds to a filtered subset of the Voronoi balls defined by the user-sketched ribbons. At each visualization step, a mesh extracted from the proxy is beautified through Laplacian-based energy minimization, yielding a smooth surface that interpolates the ribbons. Guided by this surface, users can easily refine their design by adding or removing ribbons, which sculpts, in return, the set of Voronoi balls forming the proxy. Our results, supported by user studies, show that RibbonSculpt allows VR users to easily and quickly draft the 3D shapes they have in mind.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH Asia 2025 Conference Papers, SA 2025
EditorsStephen N. Spencer, Taku Komura, Michael Wimmer, Hongbo Fu
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400721373
DOIs
Publication statusPublished - 14 Dec 2025
Event2025 SIGGRAPH Asia 2025 Conference Papers, SA 2025 - Hong Kong, Hong Kong
Duration: 15 Dec 202518 Dec 2025

Publication series

NameProceedings - SIGGRAPH Asia 2025 Conference Papers, SA 2025

Conference

Conference2025 SIGGRAPH Asia 2025 Conference Papers, SA 2025
Country/TerritoryHong Kong
CityHong Kong
Period15/12/2518/12/25

Keywords

  • 3D sketching
  • Sketch-based modeling
  • Surface modeling
  • Surface reconstruction
  • Virtual reality

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