TY - GEN
T1 - Robot Laughter
T2 - 33rd IEEE International Conference on Robot and Human Interactive Communication, ROMAN 2024
AU - Zhang, Heng
AU - Hei, Xiaoxuan
AU - Zhong, Junpei
AU - Tapus, Adriana
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024/1/1
Y1 - 2024/1/1
N2 - Laughter serves as a subtle social signal in human interaction, playing an essential role in expressing emotions and facilitating social connections. However, laughter comes in various forms and is usually accompanied by different non-verbal expressions, such as facial expressions and gestures. These accompanying factors can significantly influence the effect of laughter in diverse contexts, thus complicating the research on laughter, especially in understanding its role in social dynamics. Consequently, endowing robots with the ability to appropriately use laughter in interactions with humans is still a big challenge. Our current study focuses on the effect of robot laughter on robot humor expression. Our objective is to investigate whether and how two factors, the type of laughter and the robot laughter gesture, impact the overall humor performance. In this study, we selected four types of laughter (sarcastic, joyful, embarrassed, and relieved laughter) from a laughter corpus based on four specific types of jokes (Affiliative, Aggressive, Self-enhancing, and Self-defeating). For each type of laughter, we designed distinct robot gestures. During the humor performance, the robot NAO delivered jokes accompanied by matching or mismatching laughter, with or without corresponding gestures. To enhance the quantity and diversity of experimental data, we conducted an online survey utilizing recordings of the robot's humor performance. The experimental findings indicate that when the robot's laughter matches the type of humor in the joke, participants rate the humor performance significantly higher compared to situations where there is a mismatch. Additionally, the results confirm the positive impact of robot laughter gestures on humor performance.
AB - Laughter serves as a subtle social signal in human interaction, playing an essential role in expressing emotions and facilitating social connections. However, laughter comes in various forms and is usually accompanied by different non-verbal expressions, such as facial expressions and gestures. These accompanying factors can significantly influence the effect of laughter in diverse contexts, thus complicating the research on laughter, especially in understanding its role in social dynamics. Consequently, endowing robots with the ability to appropriately use laughter in interactions with humans is still a big challenge. Our current study focuses on the effect of robot laughter on robot humor expression. Our objective is to investigate whether and how two factors, the type of laughter and the robot laughter gesture, impact the overall humor performance. In this study, we selected four types of laughter (sarcastic, joyful, embarrassed, and relieved laughter) from a laughter corpus based on four specific types of jokes (Affiliative, Aggressive, Self-enhancing, and Self-defeating). For each type of laughter, we designed distinct robot gestures. During the humor performance, the robot NAO delivered jokes accompanied by matching or mismatching laughter, with or without corresponding gestures. To enhance the quantity and diversity of experimental data, we conducted an online survey utilizing recordings of the robot's humor performance. The experimental findings indicate that when the robot's laughter matches the type of humor in the joke, participants rate the humor performance significantly higher compared to situations where there is a mismatch. Additionally, the results confirm the positive impact of robot laughter gestures on humor performance.
UR - https://www.scopus.com/pages/publications/85209792123
U2 - 10.1109/RO-MAN60168.2024.10731317
DO - 10.1109/RO-MAN60168.2024.10731317
M3 - Conference contribution
AN - SCOPUS:85209792123
T3 - IEEE International Workshop on Robot and Human Communication, RO-MAN
SP - 2155
EP - 2161
BT - 33rd IEEE International Conference on Robot and Human Interactive Communication, ROMAN 2024
PB - IEEE Computer Society
Y2 - 26 August 2024 through 30 August 2024
ER -