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Routing games for traffic engineering

  • Telecom Paris

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

13 Citations (Scopus)

Abstract

Current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a Routing Game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important.

Original languageEnglish
Title of host publicationProceedings - 2009 IEEE International Conference on Communications, ICC 2009
DOIs
Publication statusPublished - 19 Nov 2009
Event2009 IEEE International Conference on Communications, ICC 2009 - Dresden, Germany
Duration: 14 Jun 2009 → 18 Jun 2009

Publication series

NameIEEE International Conference on Communications
ISSN (Print)0536-1486

Conference

Conference2009 IEEE International Conference on Communications, ICC 2009
Country/TerritoryGermany
CityDresden
Period14/06/09 → 18/06/09

Keywords

  • Load balancing
  • Routing games
  • Traffic engineering
  • Wardrop equilibrium

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