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Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology

  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)
  • INRIA Institut National de Recherche en Informatique et en Automatique
  • Purdue University
  • University of Potsdam
  • Université Lyon 2

Research output: Contribution to journalArticlepeer-review

Abstract

Most mountain ranges are formed by the compression and folding of colliding tectonic plates. Subduction of one plate causes large-scale asymmetry while their layered composition (or stratigraphy) explains the multi-scale folded strata observed on real terrains. We introduce a novel interactive modeling technique to generate visually plausible, large scale terrains that capture these phenomena. Our method draws on both geological knowledge for consistency and on sculpting systems for user interaction. The user is provided hands-on control on the shape and motion of tectonic plates, represented using a new geologically-inspired model for the Earth crust. The model captures their volume preserving and complex folding behaviors under collision, causing mountains to grow. It generates a volumetric uplift map representing the growth rate of subsurface layers. Erosion and uplift movement are jointly simulated to generate the terrain. The stratigraphy allows us to render folded strata on eroded cliffs. We validated the usability of our sculpting interface through a user study, and compare the visual consistency of the earth crust model with geological simulation results and real terrains.

Original languageEnglish
Pages (from-to)1756-1769
Number of pages14
JournalIEEE Transactions on Visualization and Computer Graphics
Volume24
Issue number5
DOIs
Publication statusPublished - 1 May 2018

Keywords

  • Terrains
  • geology
  • interactive design
  • mountains

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