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Shape modeling by sketching using convolution surfaces

  • Universite Paul Sabatier
  • GPM2-INPG

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper proposes a user-friendly modeling system that interactively generates 3D organic-like shapes from user drawn sketches. A skeleton, in the form of a graph of branching polylines and polygons, is first extracted from the user's sketch. The 3D shape is then defined as a convolution surface generated by this skeleton. The skeleton's resolution is adapted according to the level of detail selected by the user. The subsequent 2D strokes are used to infer new object parts, which are combined with the existing shape using CSG operators. We propose an algorithm for computing a skeleton defined as a connected graph of polylines and polygons. To combine the primitives we propose precise CSG operators for a convolution surfaces blending hierarchy. Our new formulation has the advantage of requiring no optimization step for fitting the 3D shape to the 2D contours. This yields interactive performances and avoids any non-desired oscillation of the reconstructed surface. As our results show, our system allows non-expert users to generate a wide variety of free form shapes with an easy to use sketch-based interface.

Original languageEnglish
DOIs
Publication statusPublished - 1 Jan 2007
Externally publishedYes
EventACM SIGGRAPH 2007 - International Conference on Computer Graphics and Interactive Techniques - San Diego, CA, United States
Duration: 5 Aug 20079 Aug 2007

Conference

ConferenceACM SIGGRAPH 2007 - International Conference on Computer Graphics and Interactive Techniques
Country/TerritoryUnited States
CitySan Diego, CA
Period5/08/079/08/07

Keywords

  • CSG
  • Convolution surfaces
  • Implicit surfaces
  • Sketch based modeling

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