TY - GEN
T1 - Skeleton-based motion estimation for Point Cloud Compression
AU - Cao, Chao
AU - Tulvan, Christian
AU - Preda, Marius
AU - Zaharia, Titus
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/9/21
Y1 - 2020/9/21
N2 - With the rapid development of point cloud acquisition technologies, high-quality human-shape point clouds are more and more used in VR/AR applications and in general in 3D Graphics. To achieve near-realistic quality, such content usually contains an extremely high number of points (over 0.5 million points per 3D object per frame) and associated attributes (such as color). For this reason, disposing of efficient, dedicated 3D Point Cloud Compression (3DPCC) methods becomes mandatory. This requirement is even stronger in the case of dynamic content, where the coordinates and attributes of the 3D points are evolving over time. In this paper, we propose a novel skeleton-based 3DPCC approach, dedicated to the specific case of dynamic point clouds representing humanoid avatars. The method relies on a multi-view 2D human pose estimation of 3D dynamic point clouds. By using the DensePose neural network, we first extract the body parts from projected 2D images. The obtained 2D segmentation information is back-projected and aggregated into the 3D space. This procedure makes it possible to partition the 3D point cloud into a set of 3D body parts. For each part, a 3D affine transform is estimated between every two consecutive frames and used for 3D motion compensation. The proposed approach has been integrated into the Video-based Point Cloud Compression (V-PCC) test model of MPEG. Experimental results show that the proposed method, in the particular case of body motion with small amplitudes, outperforms the V-PCC test mode in the lossy inter-coding condition by up to 83% in terms of bitrate reduction in low bit rate conditions. Meanwhile, the proposed framework holds the potential of supporting various features such as regions of interests and level of details.
AB - With the rapid development of point cloud acquisition technologies, high-quality human-shape point clouds are more and more used in VR/AR applications and in general in 3D Graphics. To achieve near-realistic quality, such content usually contains an extremely high number of points (over 0.5 million points per 3D object per frame) and associated attributes (such as color). For this reason, disposing of efficient, dedicated 3D Point Cloud Compression (3DPCC) methods becomes mandatory. This requirement is even stronger in the case of dynamic content, where the coordinates and attributes of the 3D points are evolving over time. In this paper, we propose a novel skeleton-based 3DPCC approach, dedicated to the specific case of dynamic point clouds representing humanoid avatars. The method relies on a multi-view 2D human pose estimation of 3D dynamic point clouds. By using the DensePose neural network, we first extract the body parts from projected 2D images. The obtained 2D segmentation information is back-projected and aggregated into the 3D space. This procedure makes it possible to partition the 3D point cloud into a set of 3D body parts. For each part, a 3D affine transform is estimated between every two consecutive frames and used for 3D motion compensation. The proposed approach has been integrated into the Video-based Point Cloud Compression (V-PCC) test model of MPEG. Experimental results show that the proposed method, in the particular case of body motion with small amplitudes, outperforms the V-PCC test mode in the lossy inter-coding condition by up to 83% in terms of bitrate reduction in low bit rate conditions. Meanwhile, the proposed framework holds the potential of supporting various features such as regions of interests and level of details.
KW - affine transformation
KW - compression
KW - motion estimation
KW - point cloud
KW - skeleton
U2 - 10.1109/MMSP48831.2020.9287165
DO - 10.1109/MMSP48831.2020.9287165
M3 - Conference contribution
AN - SCOPUS:85099220237
T3 - IEEE 22nd International Workshop on Multimedia Signal Processing, MMSP 2020
BT - IEEE 22nd International Workshop on Multimedia Signal Processing, MMSP 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 22nd IEEE International Workshop on Multimedia Signal Processing, MMSP 2020
Y2 - 21 September 2020 through 24 September 2020
ER -