TY - GEN
T1 - Sketch-Based Replay Projection for Continual Learning
AU - Julian, Jack
AU - Koh, Yun Sing
AU - Bifet, Albert
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2024/8/24
Y1 - 2024/8/24
N2 - Continual learning closely emulates human learning, which allows a model to learn from a stream of tasks sequentially without forgetting previously learned knowledge. Replay-based continual learning methods mitigate forgetting and improve performance by reintroducing data belonging to old tasks, however a replay method's performance may deteriorate when the reintroduced data does not effectively represent all experienced data. To address this concern, we propose the Sketch-based Replay Projection (SRP) method to capture and retain the original data stream's distribution within stored memory. SRP augments existing replay frameworks and introduces a two-fold approach. First, we develop a sketch-based sample selection technique to approximate feature distributions within distinct tasks, thereby capturing a wide distribution of examples for subsequent replay. Second, we propose a data compression method which projects examples into a reduced-dimensional space while preserving inter-example relationships and emphasizing inter-class disparities, encouraging diverse representations of each class while maintaining memory requirements similar to existing replay methodologies. Our experimental results demonstrate that SRP enhances replay diversity and improves the performance of existing replay models.
AB - Continual learning closely emulates human learning, which allows a model to learn from a stream of tasks sequentially without forgetting previously learned knowledge. Replay-based continual learning methods mitigate forgetting and improve performance by reintroducing data belonging to old tasks, however a replay method's performance may deteriorate when the reintroduced data does not effectively represent all experienced data. To address this concern, we propose the Sketch-based Replay Projection (SRP) method to capture and retain the original data stream's distribution within stored memory. SRP augments existing replay frameworks and introduces a two-fold approach. First, we develop a sketch-based sample selection technique to approximate feature distributions within distinct tasks, thereby capturing a wide distribution of examples for subsequent replay. Second, we propose a data compression method which projects examples into a reduced-dimensional space while preserving inter-example relationships and emphasizing inter-class disparities, encouraging diverse representations of each class while maintaining memory requirements similar to existing replay methodologies. Our experimental results demonstrate that SRP enhances replay diversity and improves the performance of existing replay models.
KW - continual learning
KW - dimensionality reduction
KW - feature selection
KW - replay learning
U2 - 10.1145/3637528.3671714
DO - 10.1145/3637528.3671714
M3 - Conference contribution
AN - SCOPUS:85203681489
T3 - Proceedings of the ACM SIGKDD International Conference on Knowledge Discovery and Data Mining
SP - 1325
EP - 1335
BT - KDD 2024 - Proceedings of the 30th ACM SIGKDD Conference on Knowledge Discovery and Data Mining
PB - Association for Computing Machinery
T2 - 30th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, KDD 2024
Y2 - 25 August 2024 through 29 August 2024
ER -