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Sketching garments for virtual characters

  • GPM2-INPG
  • Women and Infants Hospital of Rhode Island-Warren Alpert Medical School of Brown University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a method for simply and interactively creating basic garments for dressing virtual characters in applications like video games. The user draws an outline of the front or back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics and from the material of the garment). Thus both the garment's shape and the way the character is wearing it are determined at once. We use the distance from the 2D garment silhouette to the character model to infer the variations of the distance between the remainder of the garment and the character in 3D. The garment surface is generated from the silhouette and border lines and this varying distance information, thanks to a data-structure that stores the distance field to the character's body. This method is integrated in an interactive system in which the user sketches the garment over the 3D model of the character. Our results show that the system can be used to create both standard clothes (skirts, shirts) and other garments that may be worn in a variety of ways (scarves, panchos).

Original languageEnglish
Title of host publicationSIGGRAPH 2006 - ACM SIGGRAPH 2006 Courses
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)1595933646, 9781595933645
DOIs
Publication statusPublished - 30 Jul 2006
Externally publishedYes
Event2006 ACM SIGGRAPH Courses, SIGGRAPH 2006 - Boston, United States
Duration: 30 Jul 20063 Aug 2006

Publication series

NameSIGGRAPH 2006 - ACM SIGGRAPH 2006 Courses

Conference

Conference2006 ACM SIGGRAPH Courses, SIGGRAPH 2006
Country/TerritoryUnited States
CityBoston
Period30/07/063/08/06

Keywords

  • Shape modeling
  • Sketch-based interfaces
  • Virtual garment

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