TY - GEN
T1 - Solving N-Player Dynamic Routing Games with Congestion
T2 - 21st International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2022
AU - Cabannes, Theophile
AU - Laurière, Mathieu
AU - Perolat, Julien
AU - Marinier, Raphael
AU - Girgin, Sertan
AU - Perrin, Sarah
AU - Pietquin, Olivier
AU - Bayen, Alexandre M.
AU - Goubault, Eric
AU - Elie, Romuald
N1 - Publisher Copyright:
© 2022 International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
PY - 2022/1/1
Y1 - 2022/1/1
N2 - The recent emergence of navigational tools has changed traffic patterns and has now enabled new types of congestion-aware routing control like dynamic road pricing. Using the fundamental diagram of traffic flows - applied in macroscopic and mesoscopic traffic modeling - the article introduces a new N-player dynamic routing game with explicit congestion dynamics. The model is well-posed and can reproduce heterogeneous departure times and congestion spill back phenomena. However, as Nash equilibrium computations are PPAD-complete, solving the game becomes intractable for large but realistic numbers of vehicles N. Therefore, the corresponding mean field game is also introduced. Experiments were performed on several classical benchmark networks of the traffic community: the Pigou, Braess, and Sioux Falls networks with heterogeneous origin, destination and departure time tuples. The Pigou and the Braess examples reveal that the mean field approximation is generally very accurate and computationally efficient as soon as the number of vehicles exceeds a few dozen. On the Sioux Falls network (76 links, 100 time steps), this approach enables learning traffic dynamics with more than 14,000 vehicles.
AB - The recent emergence of navigational tools has changed traffic patterns and has now enabled new types of congestion-aware routing control like dynamic road pricing. Using the fundamental diagram of traffic flows - applied in macroscopic and mesoscopic traffic modeling - the article introduces a new N-player dynamic routing game with explicit congestion dynamics. The model is well-posed and can reproduce heterogeneous departure times and congestion spill back phenomena. However, as Nash equilibrium computations are PPAD-complete, solving the game becomes intractable for large but realistic numbers of vehicles N. Therefore, the corresponding mean field game is also introduced. Experiments were performed on several classical benchmark networks of the traffic community: the Pigou, Braess, and Sioux Falls networks with heterogeneous origin, destination and departure time tuples. The Pigou and the Braess examples reveal that the mean field approximation is generally very accurate and computationally efficient as soon as the number of vehicles exceeds a few dozen. On the Sioux Falls network (76 links, 100 time steps), this approach enables learning traffic dynamics with more than 14,000 vehicles.
KW - Mean field games
KW - Road traffic simulation
KW - Routing
M3 - Conference contribution
AN - SCOPUS:85134329062
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 1557
EP - 1559
BT - International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2022
PB - International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Y2 - 9 May 2022 through 13 May 2022
ER -