Abstract
We present a novel method for elastic animation editing with spacetime constraints. In a sharp departure from previous approaches, we not only optimize control forces added to a linearized dynamic model, but also optimize material properties to better match user constraints and provide plausible and consistent motion. Our approach achieves efficiency and scalability by performing all computations in a reduced rotation-strain (RS) space constructed with both cubature and geometric reduction, leading to two orders of magnitude improvement over the original RS method. We demonstrate the utility and versatility of our method in various applications, including motion editing, pose interpolation, and estimation of material parameters from existing animation sequences.
| Original language | English |
|---|---|
| Article number | 108 |
| Journal | ACM Transactions on Graphics |
| Volume | 33 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 1 Jan 2014 |
| Externally published | Yes |
| Event | 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014 - Vancouver, BC, Canada Duration: 10 Aug 2014 → 14 Aug 2014 |
Keywords
- Elastic animation
- Model reduction
- Motion editing
- Space and time constraints