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Space-time sketching of character animation

  • Laboratoire Jean Kuntzmann (LJK)
  • University of Wisconsin-Madison

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

61 Citations (Scopus)

Abstract

We present a space-time abstraction for the sketch-based design of character animation. It allows animators to draft a full coordinated motion using a single stroke called the space-time curve (STC). From the STC we compute a dynamic line of action (DLOA) that drives the motion of a 3D character through projective constraints. Our dynamic models for the line's motion are entirely geometric, require no pre-existing data, and allow full artistic control. The resulting DLOA can be refined by over-sketching strokes along the space-time curve, or by composing another DLOA on top leading to control over complex motions with few strokes. Additionally, the resulting dynamic line of action can be applied to arbitrary body parts or characters. To match a 3D character to the 2D line over time, we introduce a robust matching algorithm based on closed-form solutions, yielding a tight match while allowing squash and stretch of the character's skeleton. Our experiments show that space-time sketching has the potential of bringing animation design within the reach of beginners while saving time for skilled artists. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationProceedings of ACM SIGGRAPH 2015
PublisherAssociation for Computing Machinery
Volume34
Edition4
ISBN (Electronic)9781450333313
DOIs
Publication statusPublished - 27 Jul 2015
Externally publishedYes
EventACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2015 - Los Angeles, United States
Duration: 9 Aug 2015 → 13 Aug 2015

Conference

ConferenceACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2015
Country/TerritoryUnited States
CityLos Angeles
Period9/08/15 → 13/08/15

Keywords

  • Sketch-based animation
  • Space-time
  • Squash-and-stretch
  • Stylized animation

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