Spatial motion doodles: Sketching animation in VR using hand gestures and Laban motion analysis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a method for easily drafting expressive character animation by playing with instrumented rigid objects. We parse the input 6D trajectories (position and orientation over time) – called spatial motion doodles – into sequences of actions and convert them into detailed character animations using a dataset of parameterized motion clips which are automatically fitted to the doodles in terms of global trajectory and timing. Moreover, we capture the expressiveness of user-manipulation by analyzing Laban effort qualities in the input spatial motion doodles and transferring them to the synthetic motions we generate. We validate the ease of use of our system and the expressiveness of the resulting animations through a series of user studies, showing the interest of our approach for interactive digital storytelling applications dedicated to children and non-expert users, as well as for providing fast drafting tools for animators.

Original languageEnglish
Title of host publicationProceedings - MIG 2019
Subtitle of host publicationACM Conference on Motion, Interaction, and Games
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450369947
DOIs
Publication statusPublished - 28 Oct 2019
Event2019 ACM Conference on Motion, Interaction, and Games, MIG 2019 - Newcastle upon Tyne, United Kingdom
Duration: 28 Oct 201930 Oct 2019

Publication series

NameProceedings - MIG 2019: ACM Conference on Motion, Interaction, and Games

Conference

Conference2019 ACM Conference on Motion, Interaction, and Games, MIG 2019
Country/TerritoryUnited Kingdom
CityNewcastle upon Tyne
Period28/10/1930/10/19

Keywords

  • Animation system
  • Character Animation
  • Expressive animation
  • Gesture recognition
  • Laban movement analysis

Fingerprint

Dive into the research topics of 'Spatial motion doodles: Sketching animation in VR using hand gestures and Laban motion analysis'. Together they form a unique fingerprint.

Cite this