SpineLoft: Interactive Spine-based 2D-to-3D Modeling

  • Alexandre Thiault
  • , Telo Philippe
  • , Amal Dev Parakkat
  • , Elmar Eisemann
  • , Ramanathan Muthuganapathy
  • , Takeo Igarashi

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

3D artists (professionals and novices alike) often take inspiration from sketches or photos to guide their designs. Yet, existing modeling systems are not tailored to fully make use of such input. Consequently, significant effort and expertise are needed when creating model prototypes or exploring design options. In this work, we introduce a system to support the exploratory modeling process by enabling the transformation of 2D image elements into geometric 3D objects. Our solution relies on a novel d2 distance function, supporting a region-based lofting process, and delivers easily-editable 3D geometric "spine-rib"representations. The user draws a spine, and the system generates and modifies a generalized cylinder around it, considering image edges. The proposed approach, driven by simple user-defined scribble definitions, can robustly handle various image sources, ranging from photos to hand-drawn content.

Original languageEnglish
Title of host publicationCHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400713941
DOIs
Publication statusPublished - 26 Apr 2025
Event2025 CHI Conference on Human Factors in Computing Systems, CHI 2025 - Yokohama, Japan
Duration: 26 Apr 20251 May 2025

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2025 CHI Conference on Human Factors in Computing Systems, CHI 2025
Country/TerritoryJapan
CityYokohama
Period26/04/251/05/25

Keywords

  • Image-based 3D modeling
  • Interactive modeling
  • Lofting
  • Sketch-based 3D modeling
  • d2 function

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