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Splat and Replace: 3D Reconstruction with Repetitive Elements

  • Nicolas Violante
  • , Andréas Meuleman
  • , Alban Gauthier
  • , Fredo Durand
  • , Thibault Groueix
  • , George Drettakis
  • INRIA
  • Massachusetts Institute of Technology
  • Adobe Systems

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We leverage repetitive elements in 3D scenes to improve novel view synthesis. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have greatly improved novel view synthesis but renderings of unseen and occluded parts remain low-quality if the training views are not exhaustive enough. Our key observation is that our environment is often full of repetitive elements. We propose to leverage those repetitions to improve the reconstruction of low-quality parts of the scene due to poor coverage and occlusions. We propose a method that segments each repeated instance in a 3DGS reconstruction, registers them together, and allows information to be shared among instances. Our method improves the geometry while also accounting for appearance variations across instances. We demonstrate our method on a variety of synthetic and real scenes with typical repetitive elements, leading to a substantial improvement in the quality of novel view synthesis.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2025 Conference Papers
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400715402
DOIs
Publication statusPublished - 27 Jul 2025
Externally publishedYes
EventSIGGRAPH 2025 Conference Papers - Vancouver, Canada
Duration: 10 Aug 202514 Oct 2025

Publication series

NameProceedings - SIGGRAPH 2025 Conference Papers

Conference

ConferenceSIGGRAPH 2025 Conference Papers
Country/TerritoryCanada
CityVancouver
Period10/08/2514/10/25

Keywords

  • 3D Gaussians Splatting
  • 3D matching
  • 3D segmentation
  • novel view synthesis
  • radiance fields
  • repetitions

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