Stedel: A language for interactive spatio-temporal compositions

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The two fundamental challenges in Virtual Reality over the WWW are (i) to facilitate the process of creating convincing, non-trivial, highly interactive and maintainable content and (ii) to efficiently deliver this content to the client with QoS guarantees. This paper focuses on the first challenge: we have created a data model for spatio-temporal compositions that allows us to define relative placement of objects in a virtual world by means of their geometric characteristics (Joints). Thus, we model spatial relationships of objects at a higher level of abstraction than simple co-ordinate system transformations. We also define the behavior of objects in a declarative way, by means of Event-Condition-Action rules. Events and Actions can be synthesized by a set of operators for the creation of really complex behavior. Our model has been realized in prototype form in Spatio-Temporal Descriptive Language (STEDEL) that demonstrates the validity and power of our approach in terms of re-usability and authorship effort.

Original languageEnglish
Title of host publicationProceedings - IEEE International Conference on Multimedia and Expo
PublisherIEEE Computer Society
Pages531-534
Number of pages4
ISBN (Electronic)0769511988
DOIs
Publication statusPublished - 1 Jan 2001
Externally publishedYes
Event2001 IEEE International Conference on Multimedia and Expo, ICME 2001 - Tokyo, Japan
Duration: 22 Aug 200125 Aug 2001

Publication series

NameProceedings - IEEE International Conference on Multimedia and Expo
ISSN (Print)1945-7871
ISSN (Electronic)1945-788X

Conference

Conference2001 IEEE International Conference on Multimedia and Expo, ICME 2001
Country/TerritoryJapan
CityTokyo
Period22/08/0125/08/01

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