Streaming of kinect data for interactive in-browser audio performances

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Distributed audio applications typically follow a server-client model, in which the server produces an audio stream that is sent to the client for consumption. Then, if any modification of the content is needed, it is a product of audio post-processing on the client side, which is computationally expensive. We tackle these challenges by separating the creative (input), from the sound processing (output) part. As a result, the application becomes lightweight in networking and computational metrics, while an extra level of control over the final output is added on the client. In order to demonstrate our solution, we present the architecture of a sample audio application that supports visualizations and uses Kinect as a controller.

Original languageEnglish
Title of host publicationProceedings of Audio Mostly 2016
Subtitle of host publicationA Conference on Interaction with Sound, AM 2016
PublisherAssociation for Computing Machinery
Pages258-265
Number of pages8
ISBN (Electronic)9781450348225
DOIs
Publication statusPublished - 4 Oct 2016
Externally publishedYes
EventAudio Mostly 2016, AM 2016 - Norrkoping, Sweden
Duration: 4 Oct 20166 Oct 2016

Publication series

NameACM International Conference Proceeding Series
Volume04-06-October-2016

Conference

ConferenceAudio Mostly 2016, AM 2016
Country/TerritorySweden
CityNorrkoping
Period4/10/166/10/16

Keywords

  • DASH
  • HTML5
  • MS-kinect
  • Mixed media
  • Multimedia
  • Streaming

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