TY - GEN
T1 - Streaming of kinect data for interactive in-browser audio performances
AU - Potetsianakis, Emmanouil
AU - Le Feuvre, Jean
N1 - Publisher Copyright:
Copyright is held by the owner/author(s).
PY - 2016/10/4
Y1 - 2016/10/4
N2 - Distributed audio applications typically follow a server-client model, in which the server produces an audio stream that is sent to the client for consumption. Then, if any modification of the content is needed, it is a product of audio post-processing on the client side, which is computationally expensive. We tackle these challenges by separating the creative (input), from the sound processing (output) part. As a result, the application becomes lightweight in networking and computational metrics, while an extra level of control over the final output is added on the client. In order to demonstrate our solution, we present the architecture of a sample audio application that supports visualizations and uses Kinect as a controller.
AB - Distributed audio applications typically follow a server-client model, in which the server produces an audio stream that is sent to the client for consumption. Then, if any modification of the content is needed, it is a product of audio post-processing on the client side, which is computationally expensive. We tackle these challenges by separating the creative (input), from the sound processing (output) part. As a result, the application becomes lightweight in networking and computational metrics, while an extra level of control over the final output is added on the client. In order to demonstrate our solution, we present the architecture of a sample audio application that supports visualizations and uses Kinect as a controller.
KW - DASH
KW - HTML5
KW - MS-kinect
KW - Mixed media
KW - Multimedia
KW - Streaming
UR - https://www.scopus.com/pages/publications/84999274550
U2 - 10.1145/2986416.2986438
DO - 10.1145/2986416.2986438
M3 - Conference contribution
AN - SCOPUS:84999274550
T3 - ACM International Conference Proceeding Series
SP - 258
EP - 265
BT - Proceedings of Audio Mostly 2016
PB - Association for Computing Machinery
T2 - Audio Mostly 2016, AM 2016
Y2 - 4 October 2016 through 6 October 2016
ER -