Skip to main navigation Skip to search Skip to main content

Subdivision shading

  • TU Berlin

Research output: Contribution to journalArticlepeer-review

Abstract

The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates vertex positions and normals. The vertex normals are smoother than the normals of the subdivision surface and using vertex normals for shading attenuates the well known visual artifacts of many subdivision schemes. We demonstrate how to apply subdivision to normals and how blend and combine different normals for achieving a variety of effects.

Original languageEnglish
Article number142
JournalACM Transactions on Graphics
Volume27
Issue number5
DOIs
Publication statusPublished - 1 Dec 2008
Externally publishedYes

Keywords

  • Irregular vertices
  • Shading
  • Subdivision
  • Visual quality

Fingerprint

Dive into the research topics of 'Subdivision shading'. Together they form a unique fingerprint.

Cite this