@inproceedings{a01db25fb61f4d7494cd3b31b553ac37,
title = "Synchronisation dans les jeux multijoueurs sur t{\'e}l{\'e}phone mobile",
abstract = "This articles surveys some of the synchronisation techniques in use in multiplayer games on the Internet or on local networks to lessen the effects of latency. These solutions must be revisited with respect to the additional constraints encountered in mobile environments, i.e. a higher latency than in wired networks, but also a fluctuating connectivity that may lead to involuntary disconnections, and lightweight mobile terminals with limited computing capacity. Some experimentations using the Java toolkit for mobile phones (J2ME) are planned after this preliminary study to compare and evaluate several solutions.",
keywords = "consistency, disconnection, latency, multiplayer game, synchronisation",
author = "Sophie Chabridon and Christophe Kodrnja",
year = "2005",
month = dec,
day = "1",
doi = "10.1145/1102613.1102626",
language = "Fran{\c c}ais",
isbn = "1595931724",
series = "ACM International Conference Proceeding Series",
pages = "57--60",
booktitle = "Proceedings of the 2nd French-Speaking Conference on Mobility and Ubiquity Computing, UbiMob '05",
note = "2nd French-Speaking Conference on Mobility and Ubiquity Computing, UbiMob '05 ; Conference date: 31-05-2005 Through 03-06-2005",
}