TY - GEN
T1 - The Dark Side of Perceptual Manipulations in Virtual Reality
AU - Tseng, Wen Jie
AU - Bonnail, Elise
AU - McGill, Mark
AU - Khamis, Mohamed
AU - Lecolinet, Eric
AU - Huron, Samuel
AU - Gugenheimer, Jan
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/4/29
Y1 - 2022/4/29
N2 - "Virtual-Physical Perceptual Manipulations"(VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the limits of human perception to effect changes in the user's physical movements, becoming able to (perceptibly and imperceptibly) nudge their physical actions to enhance interactivity in VR. We explore the risks posed by the malicious use of VPPMs. First, we define, conceptualize and demonstrate the existence of VPPMs. Next, using speculative design workshops, we explore and characterize the threats/risks posed, proposing mitigations and preventative recommendations against the malicious use of VPPMs. Finally, we implement two sample applications to demonstrate how existing VPPMs could be trivially subverted to create the potential for physical harm. This paper aims to raise awareness that the current way we apply and publish VPPMs can lead to malicious exploits of our perceptual vulnerabilities.
AB - "Virtual-Physical Perceptual Manipulations"(VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the limits of human perception to effect changes in the user's physical movements, becoming able to (perceptibly and imperceptibly) nudge their physical actions to enhance interactivity in VR. We explore the risks posed by the malicious use of VPPMs. First, we define, conceptualize and demonstrate the existence of VPPMs. Next, using speculative design workshops, we explore and characterize the threats/risks posed, proposing mitigations and preventative recommendations against the malicious use of VPPMs. Finally, we implement two sample applications to demonstrate how existing VPPMs could be trivially subverted to create the potential for physical harm. This paper aims to raise awareness that the current way we apply and publish VPPMs can lead to malicious exploits of our perceptual vulnerabilities.
KW - VPPM
KW - VR security
KW - physical harm
KW - virtual-physical perceptual manipulation
UR - https://www.scopus.com/pages/publications/85130542894
U2 - 10.1145/3491102.3517728
DO - 10.1145/3491102.3517728
M3 - Conference contribution
AN - SCOPUS:85130542894
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022
Y2 - 30 April 2022 through 5 May 2022
ER -