Timed Obstruction Logic: A Timed Approach to Dynamic Game Reasoning

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Abstract

Real-time cybersecurity and privacy applications require reliable verification methods and system design tools to ensure their correctness. Recently, a growing literature has recognized Timed Game Theory as a sound theoretical foundation for modeling strategic interactions between attackers and defenders. This paper proposes Timed Obstruction Logic (TOL), a formalism for verifying specific timed games with real-time objectives unfolding in dynamic models. These timed games involve players whose discrete and continuous actions can impact the underlying timed game model. We show that TOL can be used to describe important timed properties of real-time cybersecurity games. Finally, we provide a verification procedure for TOL and show that its complexity is PSPACE-complete, meaning that it is not higher than that of classical timed temporal logics like TCTL. Thus, we increase the expressiveness of properties without incurring any additional complexity.

Original languageEnglish
Title of host publicationProceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2025
EditorsYevgeniy Vorobeychik, Sanmay Das, Ann Nowe
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Pages1272-1281
Number of pages10
ISBN (Electronic)9798400714269
Publication statusPublished - 1 Jan 2025
Event24th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2025 - Detroit, United States
Duration: 19 May 202523 May 2025

Publication series

NameProceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
ISSN (Print)1548-8403
ISSN (Electronic)1558-2914

Conference

Conference24th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2025
Country/TerritoryUnited States
CityDetroit
Period19/05/2523/05/25

Keywords

  • Dynamic Models
  • Model Checking
  • Temporal Logic

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