Towards network games with social preferences

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system equilibria: the system states in which no player can increase her utility by unilaterally changing her behavior. However, assuming that all players are selfish and in particular that all players have the same utility function may not always be appropriate. Hence, several extensions to incorporate also altruistic and malicious behavior in addition to selfishness have been proposed over the last years. In this paper, we seek to go one step further and study arbitrary relationships between participants. In particular, we introduce the notion of the social range matrix and explore the effects of the social range matrix on the equilibria in a network game. In order to derive concrete results, we propose a simplistic network creation game that captures the effect of social relationships among players.

Original languageEnglish
Title of host publicationStructural Information and Communication Complexity - 17th International Colloquium, SIROCCO 2010, Proceedings
Pages14-28
Number of pages15
DOIs
Publication statusPublished - 14 Jul 2010
Externally publishedYes
Event17th International Colloquium on Structural Information and Communication Complexity, SIROCCO 2010 - Sirince, Turkey
Duration: 7 Jun 201011 Jun 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6058 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference17th International Colloquium on Structural Information and Communication Complexity, SIROCCO 2010
Country/TerritoryTurkey
CitySirince
Period7/06/1011/06/10

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