TY - GEN
T1 - Towards network games with social preferences
AU - Kuznetsov, Petr
AU - Schmid, Stefan
PY - 2010/7/14
Y1 - 2010/7/14
N2 - Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system equilibria: the system states in which no player can increase her utility by unilaterally changing her behavior. However, assuming that all players are selfish and in particular that all players have the same utility function may not always be appropriate. Hence, several extensions to incorporate also altruistic and malicious behavior in addition to selfishness have been proposed over the last years. In this paper, we seek to go one step further and study arbitrary relationships between participants. In particular, we introduce the notion of the social range matrix and explore the effects of the social range matrix on the equilibria in a network game. In order to derive concrete results, we propose a simplistic network creation game that captures the effect of social relationships among players.
AB - Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system equilibria: the system states in which no player can increase her utility by unilaterally changing her behavior. However, assuming that all players are selfish and in particular that all players have the same utility function may not always be appropriate. Hence, several extensions to incorporate also altruistic and malicious behavior in addition to selfishness have been proposed over the last years. In this paper, we seek to go one step further and study arbitrary relationships between participants. In particular, we introduce the notion of the social range matrix and explore the effects of the social range matrix on the equilibria in a network game. In order to derive concrete results, we propose a simplistic network creation game that captures the effect of social relationships among players.
UR - https://www.scopus.com/pages/publications/77954391273
U2 - 10.1007/978-3-642-13284-1_3
DO - 10.1007/978-3-642-13284-1_3
M3 - Conference contribution
AN - SCOPUS:77954391273
SN - 3642132839
SN - 9783642132834
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 14
EP - 28
BT - Structural Information and Communication Complexity - 17th International Colloquium, SIROCCO 2010, Proceedings
T2 - 17th International Colloquium on Structural Information and Communication Complexity, SIROCCO 2010
Y2 - 7 June 2010 through 11 June 2010
ER -