TwisterForge: controllable and efficient animation of virtual tornadoes

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We propose a simple method for the intuitive authoring and efficient animation of virtual tornadoes. Users control the tornado kinematics by sketching two types of curves to specify the initial geometry of the tornado's core and the profile of the surrounding swirling air, known as the funnel. The first input, a 3D curve, initializes the core as a vortex filament. This filament induces a swirl flow and advects according to its initial curvature, resulting in progressive bending and twisting. The second input consists of one or multiple 2D profile curves that parameterize the Stokes stream function, governing the radial and axial motion of the air around the core and thereby dictate the funnel shape over time. The core and funnel profile are coupled in local frames through closed-form velocities, which together describe the rotation, sliding and uplift within the tornado's air volume. As shown in our case studies, our method provides a controllable and efficient way to animate visually plausible tornadoes capable of tearing off infrastructure and transporting debris, as well as interacting with uneven terrain.

Original languageEnglish
Title of host publicationProceedings, MIG 2024 - 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400710902
DOIs
Publication statusPublished - 21 Nov 2024
Externally publishedYes
Event17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2024 - Arlington, United States
Duration: 21 Nov 202423 Nov 2024

Publication series

NameProceedings, MIG 2024 - 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games

Conference

Conference17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2024
Country/TerritoryUnited States
CityArlington
Period21/11/2423/11/24

Keywords

  • Animation of Natural Phenomena
  • Sketch-based Modeling.
  • Stokes Stream Function
  • Vortex filament

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