Understanding MPEG-I coding standardization in immersive VR/AR applications

Gauthier Lafruit, Daniele Bonatto, Christian Tulvan, Marius Preda, Lu Yu

Research output: Contribution to journalArticlepeer-review

Abstract

After decennia of developing leading-edge 2D video compression technologies, the Moving Picture Expert Group (MPEG) is currently working on the new era of coding for immersive applications, referred to as MPEG-I, where “I” refers to the “Immersive” aspects. It ranges from 360° video with head-mounted displays to free navigation in 3D space with head-mounted and 3D light field displays. Two families of coding approaches, covering typical industrial workflows, are currently considered for standardization-MultiView + Depth (MVD) Video Coding and Point Cloud Coding-both supporting high-quality rendering at bitrates of up to a couple of hundreds of megabits per second. This paper provides a technical/historical overview of the acquisition, coding, and rendering technologies considered in the MPEG-I standardization activities.

Original languageEnglish
Pages (from-to)33-39
Number of pages7
JournalSMPTE Motion Imaging Journal
Volume128
Issue number10
DOIs
Publication statusPublished - 1 Nov 2019
Externally publishedYes

Keywords

  • 3/6 Degrees of Freedom (3/6-DoF)
  • Depth image-based rendering (DIBR)
  • Moving Picture Expert Group immersive (MPEG-I) video compression
  • Point cloud coding (PCC)

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