Valence-driven connectivity encoding for 3D meshes

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, we propose a valence-driven, single-resolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valence-based approach pioneered by Touma and Gotsman, we design a new valence-driven conquest for arbitrary meshes that always guarantees smaller compression rates than the original method. Furthermore, we provide a novel theoretical entropy study of our technique, hinting the optimality of the valence-driven approach. Finally, we demonstrate the practical efficiency of this approach (in agreement with the theoretical prediction) on a series of test meshes, resulting in the lowest compression ratios published so far, for both irregular and regular meshes, small or large.

Original languageEnglish
Pages (from-to)480-489
Number of pages10
JournalComputer Graphics Forum
Volume20
Issue number3
DOIs
Publication statusPublished - 3 Sept 2001

Fingerprint

Dive into the research topics of 'Valence-driven connectivity encoding for 3D meshes'. Together they form a unique fingerprint.

Cite this