Variational shape approximation

Research output: Contribution to journalConference articlepeer-review

Abstract

A method for concise, faithful approximation of complex 3D datasets is key to reducing the computational cost of graphics applications. Despite numerous applications ranging from geometry compression to reverse engineering, efficiently capturing the geometry of a surface remains a tedious task. In this paper, we present both theoretical and practical contributions that result in a novel and versatile framework for geometric approximation of surfaces. We depart from the usual strategy by casting shape approximation as a variational geometric partitioning problem. Using the concept of geometric proxies, we drive the distortion error down through repeated clustering of faces into best-fitting regions. Our approach is entirely discrete and error-driven, and does not require parameterization or local estimations of differential quantities. We also introduce a new metric based on normal deviation, and demonstrate its superior behavior at capturing anisotropy.

Original languageEnglish
Pages (from-to)905-914
Number of pages10
JournalACM Transactions on Graphics
Volume23
Issue number3
DOIs
Publication statusPublished - 1 Dec 2004
Externally publishedYes
EventACM Transactions on Graphics - Proceedings of ACM SIGGRAPH 2004 -
Duration: 9 Aug 200412 Aug 2004

Keywords

  • Anisotropic remeshing
  • Geometric approximation
  • Geometric error metrics
  • Lloyd's clustering algorithm
  • Surfaces

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