Video stream transmodality

Pierre Olivier Rocher, Christophe Gravier, Julien Subercaze, Marius Preda

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Transmodality is the partitioning of an image into regions that are expected to present a better entropy using different coding schemes, depending on their structural density, at constant bandwidth. In this paper we present the transmodality of video stream. Our contribution is a transmoder module that includes various different optimized video codecs and implements the concept of transmodality on a set of video streams. We evaluate our proposal in the context of cloud gaming, using an optimized remote rendering chain and several games. A per game adaptation allows an optimal refinement of video encoding parameters, including both quantization and modality parameters. Our algorithm shows comprehensive results by saving up to 2% of bandwidth for the same PSNR in comparison with the state-of-the-art video encoding baselines.

Original languageEnglish
Title of host publicationEnterprise Information Systems - 16th International Conference, ICEIS 2014, Revised Selected Papers
EditorsJose Cordeiro, Joaquim Filipe, Slimane Hammoudi, Olivier Camp, Leszek Maciaszek
PublisherSpringer Verlag
Pages361-378
Number of pages18
ISBN (Print)9783319223476
DOIs
Publication statusPublished - 1 Jan 2015
Externally publishedYes
Event16th International Conference on Enterprise Information Systems, ICEIS 2014 - Lisbon, Portugal
Duration: 27 Apr 201430 Apr 2014

Publication series

NameLecture Notes in Business Information Processing
Volume227
ISSN (Print)1865-1348

Conference

Conference16th International Conference on Enterprise Information Systems, ICEIS 2014
Country/TerritoryPortugal
CityLisbon
Period27/04/1430/04/14

Keywords

  • Cloud gaming
  • Modality
  • Vectorization
  • Video encoding

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