Skip to main navigation Skip to search Skip to main content

Visibly pushdown games

  • Université Paris 7
  • University of Pennsylvania

Research output: Contribution to journalArticlepeer-review

66 Citations (Scopus)

Abstract

The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We study visibly pushdown games, which are games played on visibly pushdown systems where the winning condition is given by a visibly pushdown language. We establish that, unlike pushdown games with pushdown winning conditions, visibly pushdown games are decidable and are 2EXPTIME-complete. We also show that pushdown games against LTL specifications and CARET specifications are 3EXPTIME-complete. Finally, we establish the topological complexity of visibly pushdown languages by showing that they are a subclass of Boolean combinations of Σ3 sets. This leads to an alternative proof that visibly pushdown automata are not determinizable and also shows that visibly pushdown games are determined.

Original languageEnglish
Pages (from-to)408-420
Number of pages13
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3328
DOIs
Publication statusPublished - 1 Jan 2004
Externally publishedYes

Fingerprint

Dive into the research topics of 'Visibly pushdown games'. Together they form a unique fingerprint.

Cite this