Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes

Research output: Contribution to journalArticlepeer-review

Abstract

Explosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the first general-purpose model for bi-directional interaction between the atmosphere and a volcano plume. In line with recent interactive volcano models, we approximate the plume dynamics with Lagrangian disks and spheres and the atmosphere with sparse layers of 2D Eulerian grids, enabling us to focus on the transfer of physical quantities such as temperature, ash, moisture, and wind velocity between these sub-models. We subsequently generate volumetric animations by noise-based procedural upsampling keyed to aspects of advection, convection, moisture, and ash content to generate a fully-realized volcanic skyscape. Our model captures most of the visually salient features emerging from volcano-sky interaction, such as windswept plumes, enmeshed cap, bell and skirt clouds, shockwave effects, ash rain, and sheathes of lightning visible in the dark.

Original languageEnglish
Article numbere15034
JournalComputer Graphics Forum
Volume43
Issue number2
DOIs
Publication statusPublished - 1 May 2024

Keywords

  • CCS Concepts
  • Procedural animation
  • • Computer Graphics → Physical simulation

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