TY - JOUR
T1 - Volcanic Skies
T2 - coupling explosive eruptions with atmospheric simulation to create consistent skyscapes
AU - Pretorius, P. C.
AU - Gain, J.
AU - Lastic, M.
AU - Cordonnier, G.
AU - Chen, J.
AU - Rohmer, D.
AU - Cani, M. P.
N1 - Publisher Copyright:
© 2024 The Authors. Computer Graphics Forum published by Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd.
PY - 2024/5/1
Y1 - 2024/5/1
N2 - Explosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the first general-purpose model for bi-directional interaction between the atmosphere and a volcano plume. In line with recent interactive volcano models, we approximate the plume dynamics with Lagrangian disks and spheres and the atmosphere with sparse layers of 2D Eulerian grids, enabling us to focus on the transfer of physical quantities such as temperature, ash, moisture, and wind velocity between these sub-models. We subsequently generate volumetric animations by noise-based procedural upsampling keyed to aspects of advection, convection, moisture, and ash content to generate a fully-realized volcanic skyscape. Our model captures most of the visually salient features emerging from volcano-sky interaction, such as windswept plumes, enmeshed cap, bell and skirt clouds, shockwave effects, ash rain, and sheathes of lightning visible in the dark.
AB - Explosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the first general-purpose model for bi-directional interaction between the atmosphere and a volcano plume. In line with recent interactive volcano models, we approximate the plume dynamics with Lagrangian disks and spheres and the atmosphere with sparse layers of 2D Eulerian grids, enabling us to focus on the transfer of physical quantities such as temperature, ash, moisture, and wind velocity between these sub-models. We subsequently generate volumetric animations by noise-based procedural upsampling keyed to aspects of advection, convection, moisture, and ash content to generate a fully-realized volcanic skyscape. Our model captures most of the visually salient features emerging from volcano-sky interaction, such as windswept plumes, enmeshed cap, bell and skirt clouds, shockwave effects, ash rain, and sheathes of lightning visible in the dark.
KW - CCS Concepts
KW - Procedural animation
KW - • Computer Graphics → Physical simulation
U2 - 10.1111/cgf.15034
DO - 10.1111/cgf.15034
M3 - Article
AN - SCOPUS:85191390628
SN - 0167-7055
VL - 43
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 2
M1 - e15034
ER -