TY - JOUR
T1 - VRSurf
T2 - Surface Creation from Sparse, Unoriented 3D Strokes
AU - Sureshkumar, Anandhu
AU - Parakkat, Amal Dev
AU - Bonneau, Georges Pierre
AU - Hahmann, Stefanie
AU - Cani, Marie Paule
N1 - Publisher Copyright:
© 2025 Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd.
PY - 2025/5/1
Y1 - 2025/5/1
N2 - Although intuitive, sketching a closed 3D shape directly in an immersive environment results in an unordered set of arbitrary strokes, which can be difficult to assemble into a closed surface. We tackle this challenge by introducing VRSurf, a surfacing method inspired by a balloon inflation metaphor: Seeded in the sparse scaffold formed by the strokes, a smooth, closed surface is inflated to progressively interpolate the input strokes, sampled into lists of points. These are treated in a divide-and-conquer manner, which allows for automatically triggering some additional balloon inflation followed byfusion ifthe current inflation stops due to a detected concavity. While the input strokes are intended to belong to the same smooth 3D shape, our method is robust to coarse VR input and does not require strokes to be aligned. We simply avoid intersecting strokes that might give an inconsistent surface position due to the roughness of the VR drawing. Moreover, no additional topological information is required, and all the user needs to do is specify the initial seeding location for the first balloon. The results show that VRsurf can efficiently generate smooth surfaces that interpolate sparse sets of unoriented strokes. Validation includes a side-by-side comparison with other reconstruction methods on the same input VR sketch. We also check that our solution matches the user's intent by applying it to strokes that were sketched on an existing 3D shape and comparing what we get to the original one.
AB - Although intuitive, sketching a closed 3D shape directly in an immersive environment results in an unordered set of arbitrary strokes, which can be difficult to assemble into a closed surface. We tackle this challenge by introducing VRSurf, a surfacing method inspired by a balloon inflation metaphor: Seeded in the sparse scaffold formed by the strokes, a smooth, closed surface is inflated to progressively interpolate the input strokes, sampled into lists of points. These are treated in a divide-and-conquer manner, which allows for automatically triggering some additional balloon inflation followed byfusion ifthe current inflation stops due to a detected concavity. While the input strokes are intended to belong to the same smooth 3D shape, our method is robust to coarse VR input and does not require strokes to be aligned. We simply avoid intersecting strokes that might give an inconsistent surface position due to the roughness of the VR drawing. Moreover, no additional topological information is required, and all the user needs to do is specify the initial seeding location for the first balloon. The results show that VRsurf can efficiently generate smooth surfaces that interpolate sparse sets of unoriented strokes. Validation includes a side-by-side comparison with other reconstruction methods on the same input VR sketch. We also check that our solution matches the user's intent by applying it to strokes that were sketched on an existing 3D shape and comparing what we get to the original one.
KW - CCS Concepts
KW - • Applied computing → Arts and humanities
KW - • Computing methodologies → Shape modeling
KW - • Human-centered computing → Virtual reality
UR - https://www.scopus.com/pages/publications/105002806077
U2 - 10.1111/cgf.70071
DO - 10.1111/cgf.70071
M3 - Article
AN - SCOPUS:105002806077
SN - 0167-7055
VL - 44
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 2
M1 - e70071
ER -