Warp-based helical implicit primitives

C. Zanni, E. Hubert, M. P. Cani

Research output: Contribution to journalArticlepeer-review

Abstract

Implicit modeling with skeleton-based primitives has been limited up to now to planar skeleton elements, since no closed-form solution was found for convolution along more complex curves. We show that warping techniques can be adapted to efficiently generate convolution-like implicit primitives of varying radius along helices, a useful 3D skeleton found in a number of natural shapes. Depending on a single parameter of the helix, we warp it onto an arc of circle or onto a line segment. For those latter skeletons closed-form convolutions are known for entire families of kernels. The new warps introduced preserve the circular shape of the normal cross section to the primitive.

Original languageEnglish
Pages (from-to)517-523
Number of pages7
JournalComputers and Graphics (Pergamon)
Volume35
Issue number3
DOIs
Publication statusPublished - 1 Jan 2011

Keywords

  • Convolution surfaces
  • Implicit modeling
  • Warping

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