Abstract
Implicit modeling with skeleton-based primitives has been limited up to now to planar skeleton elements, since no closed-form solution was found for convolution along more complex curves. We show that warping techniques can be adapted to efficiently generate convolution-like implicit primitives of varying radius along helices, a useful 3D skeleton found in a number of natural shapes. Depending on a single parameter of the helix, we warp it onto an arc of circle or onto a line segment. For those latter skeletons closed-form convolutions are known for entire families of kernels. The new warps introduced preserve the circular shape of the normal cross section to the primitive.
| Original language | English |
|---|---|
| Pages (from-to) | 517-523 |
| Number of pages | 7 |
| Journal | Computers and Graphics (Pergamon) |
| Volume | 35 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 1 Jan 2011 |
Keywords
- Convolution surfaces
- Implicit modeling
- Warping