When MPEG-4 and COLLADA meet for a complete solution of distributing and rendering 3D graphics assets

Ivica Arsov, Blagica Jovanova, Marius Preda, Françoise Preteux

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we present an implementation of a 3D graphics player showing for a first time worldwide a successful integration between COLLADA, a standard for representing 3D graphics assets, and MPEG-4, a standard for compression and delivery of the assets.

Original languageEnglish
Title of host publicationICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics
PublisherIEEE Computer Society
Pages431-432
Number of pages2
ISBN (Print)9781424443161
DOIs
Publication statusPublished - 1 Jan 2010
Externally publishedYes
Event2010 Digest of Technical Papers - International Conference on Consumer Electronics, ICCE 2010 - Las Vegas, NV, United States
Duration: 11 Jan 201013 Jan 2010

Publication series

NameICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics

Conference

Conference2010 Digest of Technical Papers - International Conference on Consumer Electronics, ICCE 2010
Country/TerritoryUnited States
CityLas Vegas, NV
Period11/01/1013/01/10

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