Résumé
Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 881-888 |
| Nombre de pages | 8 |
| journal | Visual Computer |
| Volume | 24 |
| Numéro de publication | 10 |
| Les DOIs | |
| état | Publié - 1 janv. 2008 |
| Modification externe | Oui |
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