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A six degree-of-freedom god-object method for haptic display of rigid bodies

  • Inria Rhônes-Alpes

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Résumé

This paper describes a generalization of the god-object method for haptic interaction between rigid bodies. Our approach separates the computation of the motion of the six degree-of-freedom god-object from the computation of the force applied to the user. The motion of the god-object is computed using continuous collision detection and constraint-based quasi-statics, which enables high-quality haptic interaction between contacting rigid bodies. The force applied to the user is computed using a novel constraint-based quasi-static approach, which allows us to suppress force artifacts typically found in previous methods. Our approach has been implemented on a 3.2 GHz Xeon bi-processor and has been successfully tested on complex benchmarks. Our results show that the separation into asynchronous processes allows us to satisfy the different update rates required by the haptic and the visual displays. The constraint-based force applied to the user, which handles any number of simultaneous contact points, is typically computed within a few microseconds, while the update of the configuration of the rigid god-object is performed within a few milliseconds for rigid bodies containing up to tens of thousands of triangles.

langue originaleAnglais
titreIEEE Virtual Reality, Haptics Symposium and Symposium on 3D User Interface, 2006
EditeurIEEE Computer Society
Pages191-198
Nombre de pages8
ISBN (imprimé)1424402247, 9781424402243
Les DOIs
étatPublié - 1 janv. 2006
Modification externeOui
EvénementIEEE Virtual Reality 2006 - Alexandria, VA, États-Unis
Durée: 25 mars 200629 mars 2006

Série de publications

NomProceedings - IEEE Virtual Reality
Volume2006

Une conférence

Une conférenceIEEE Virtual Reality 2006
Pays/TerritoireÉtats-Unis
La villeAlexandria, VA
période25/03/0629/03/06

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