Résumé
This paper proposes a novel approach for 3D mesh compression, based on a skinning animation technique. The core of the proposed method is a piecewise affine predictor coupled with a skinning model and a DCT representation of the residuals errors. The experimental evaluation shows that the proposed skinning-based encoder outperforms (with bitrates gains from 47% to 67%) GV, RT, MPEG-4/AFX-IC, D3DMC, PCA and Dynapack techniques.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 337-346 |
| Nombre de pages | 10 |
| journal | Computer Animation and Virtual Worlds |
| Volume | 17 |
| Numéro de publication | 3-4 |
| Les DOIs | |
| état | Publié - 1 juil. 2006 |
| Modification externe | Oui |
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