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A Survey on Reinforcement Learning Methods in Character Animation

  • Stanford University
  • IRISA
  • University of British Columbia

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

56 Citations (Scopus)

Résumé

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take actions based on their observation of the environment, and receive appropriate rewards which define the objective. This experience is then used to progressively improve the policy controlling the agent's behavior, typically represented by a neural network. This trained module can then be reused for similar problems, which makes this approach promising for the animation of autonomous, yet reactive characters in simulators, video games or virtual reality environments. This paper surveys the modern Deep Reinforcement Learning methods and discusses their possible applications in Character Animation, from skeletal control of a single, physically-based character to navigation controllers for individual agents and virtual crowds. It also describes the practical side of training DRL systems, comparing the different frameworks available to build such agents.

langue originaleAnglais
Pages (de - à)613-639
Nombre de pages27
journalComputer Graphics Forum
Volume41
Numéro de publication2
Les DOIs
étatPublié - 1 mai 2022

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