Résumé
In game theory, deciding whether a designed player wins a game amounts to check whether he has a winning strategy. However, there are several game settings in which knowing whether he has more than a winning strategy is also important. For example, this is crucial in deciding whether a game admits a unique Nash Equilibrium, or in planning a rescue as this would provide a backup plan. In this paper we study the problem of checking whether, in a two-player reachability game, a designed player has more than a winning strategy. We investigate this question both under perfect and imperfect information about the moves performed by the players. We provide an automata-based solution that results, in the perfect information setting, in a linear-time procedure; in the imperfect information setting, instead, it shows an exponential-time upper bound. In both cases, the results are tight.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 175-195 |
| Nombre de pages | 21 |
| journal | Fundamenta Informaticae |
| Volume | 159 |
| Numéro de publication | 1-2 |
| Les DOIs | |
| état | Publié - 1 janv. 2018 |
| Modification externe | Oui |
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